What is one way to populate a loop or scene in the loops area?

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To populate a loop or scene in the loops area, right-clicking and creating a pattern cell is an effective method. This action allows you to specify and generate a MIDI pattern in the loop area, directly integrating it into your project. This method streamlines the workflow by enabling you to create and customize loops with specific parameters right from the context menu, making it a convenient way to enhance your production with unique MIDI patterns.

While the other methods may offer alternative ways to add sound or sequences, they don't specifically focus on the pattern cell creation aspect. For instance, recording live input directly captures real-time performance but doesn’t focus on creating predefined patterns. Similarly, using the MIDI draw feature allows for editing existing MIDI data but does not populate the loops area. Dragging and dropping from a file explorer can import audio files but is not geared towards creating loops directly within the specific functional area intended for scenes and loops. Thus, creating a pattern cell is the most direct and relevant method for this particular task.

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